![]() You'd better appreciate their differences and quirks, their failings and the arc of their own internal struggles. Put it this way: If you're going to spend a hundred hours with a bunch of people, you'd better enjoy their personalities. Writing is something BioWare has always done well, but here, the team has excelled, filling an expansive world with stories, ideas, words and people who, together, create an immense fictional entertainment. They feel real because the writing team, headed up by David Gaider, managed to write them that way. ![]() In this game, BioWare has delivered characters who feel real. It's about hanging out with the game's party members, the dozen or so men and women (human or otherwise) with whom you will be spending an awful lot of time. Like many of the game's reviewers, I am deeply impressed with the game, its world, its story and its characters.ĭragon Age: Inquisition isn't merely about exploring a beautiful and vast world, or fighting through combat challenges, or managing power portfolios of character rigs and skills. During the past week or so, I've spent some time with Dragon Age: Inquisition.
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